If you’re interested in game development, you might be wondering how much time developers spend working on their projects. The truth is, the amount of time they work can vary greatly depending on a number of factors, such as the complexity of the project, the size of the team, and the individual developer’s work style.
The Average Workweek for Game Developers
According to a survey conducted by Game Industry International in 2019, the average workweek for a game developer is approximately 40 hours. However, it’s important to note that this number can vary widely depending on the individual developer and the specific project they’re working on.
The Complexity of Game Development
One reason why game developers may work long hours is the complexity of their work. Game development involves a wide range of tasks, from programming and art design to sound engineering and project management. All of these tasks require a high level of skill and attention to detail, which can make it difficult for developers to complete them in a standard 40-hour workweek. Additionally, game development often involves working with multiple teams and stakeholders, which can add to the overall time required to complete a project.
The Size of the Team
Another factor that can affect the amount of time game developers work is the size of their team. Larger teams typically require more coordination and communication in order to ensure that everyone is working towards the same goals. This can make it difficult for developers to complete their tasks within a standard workweek, particularly if they’re part of a smaller subteam within a larger project.
The Individual Developer’s Work Style
Finally, the amount of time game developers work can also be affected by their individual work style. Some developers may be more efficient and productive than others, which can allow them to complete their tasks within a standard workweek. However, other developers may work more slowly or require more time to think through complex problems, which can make it difficult for them to keep up with the demands of their work.
Case Studies: Real-Life Examples of Game Developer Workloads
To get a better understanding of how many hours game developers typically work, let’s look at some real-life examples.
- John Carmack, co-founder of id Software and creator of the Doom series, has famously stated that he works around 80 hours per week. According to an interview with Polygon in 2013, Carmack said that he prefers to work long hours so that he can focus on his work and avoid distractions.
- In contrast, indie game developer Ben Kuchera has stated that he works around 40 hours per week. According to an interview with Kotaku in 2018, Kuchera said that he tries to maintain a healthy work-life balance by taking time off when needed and making sure to prioritize his health and well-being.
- Finally, game design studio Niantic, which created the popular mobile game Pokémon Go, has been known to require its employees to work long hours in order to meet deadlines.